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Marketing and Distribution
So I've been silent since my last post due to lots of work in the Marketing and Distribution area. To get Crumb as much exposure as possible, I've had to spending lots of time marketing it. This has included writing and distributing press releases, creating and distributing PAD files, and writing to and signing contracts with distribution partners.
I think anyone wanting their game to make a big impact in the market should expect to spend about a months time in refining the game, making fixes, creating custom builds, and negotiating with people. I'll write more about my experiences with finishing the game as time permits.





